- When a ray of light approaches a smooth polished surface and the light ray bounces back, it is called the reflection of light.
- The surface which reflects the light is called reflecting surface. The ray of light approaching the reflecting surface is called the incident ray. The ray bounced back and moving away from the reflecting surface is called the reflected ray.
- In this type of reflection, the incident ray of light strikes a surface and the light is scattered after reflection. Reflected ray move in many directions.
- The angle of incidence and angles of reflection are different
- A perfectly diffusing surface is one for which luminance is independent of direction of observation.
- e.g. reflection from paper, unpolished clay pot.
- In regular reflection, a parallel beam of incident light is reflected as a parallel beam in one direction. In this case , parallel incident rays remain parallel even after reflection and go only in one direction.
- Surfaces showing regular reflection appear bright only in one direction only for the given position of eye.
- A surface which reflects regularly nearly all the light incident on it is called a mirror.
- The objects having shiny or polished surface reflects more light compared to the objects having dull or unpolished surface.
- Silver metal is the best reflector of light. Hence plane mirror is made by depositing a thin layer of silver metal on one side of a plane glass sheet. The silver coating is protected by a red paint.
- e.g. mirror, polished metal surface, polished pots
- Water at glazing incidence (i = 90°) is a good reflector. Hence we can see images of sun and near by trees in river in the morning and evening but not in the noon. If sea is observed from an aeroplane the part of sea exactly below appears dark but that part at the horizon appears shiny.
Terminology of Reflection:
- The ray of light falling on the surface of a mirror is called incident ray.
Point of Incidence:
- The point at which the incident ray touches the mirror surface is called point of incidence.
- The ray of light which is sent back by the mirror from the point of incidence is called reflected ray.
- A line perpendicular to the mirror surface at the point of incidence is called normal.
Angle of incidence:
- The angle made by the incident ray with the normal is called angle of incidence.
Angle of Reflection:
- The angle made by the reflected ray with the normal at point of incidence is called angle of reflection.
- Anything which gives out light with off its own of reflected by it is called an object.
- When the light rays coming from an object are reflected from a mirror then an optical appearance which is produced by the mirror is called an image.
- Images are of two types, real image and virtual image.
- The image which can be seen on screen is called real image.
- The image which cannot be obtained on a screen is called virtual image.
- The change of sides of an object in its mirror image is called lateral inversion. It happens due to reflection of light.
- In this case the right side of the object becomes left side of image and the left side of the object becomes right side of image
Laws of Reflection:
- Angle of incidence is equal to angle of reflection
- The incident ray and the reflected ray lie on the either side of the normal at the point of incidence
- The incident ray, reflected ray and the normal at the point of incidence lie in the same plane.
Image of Point in a Plane Mirror:
- XY is a reflecting surface and A is a point source of light(object) emitting light in all the direction. AO is a normal to the reflecing surface XY. Ray AP is incident on the surface XY at an angle of inclination i, and reflected ray is ray PB. PN is normal to surface XY at P.
∠ APN = ∠ PAO = i (alternate angles)
∠ OA’P = ∠ NPB = i (corresponding angles)
In Δ AOP and Δ A’OP
∠ AOP = ∠ A’OP (Each 90°)
∠ OA’P = ∠ OAP (each equal to i)
OP is common side
∴ Δ AOP ≅ Δ A’OP
∴ OA’ = OA
- Thus the image of a point in a plane mirror lies behind the mirror along the normal produced from the object and is as far behind the mirror as the object is in front.
- The image is virtual and erect. The image is virtual because the rays of light are not coming from it but appears to come from it.
Image of an Extended Object in a Plane Mirror:
- Let us consider an object AB in front of the mirror as shown. The plane of mirror is perpendicular to the plane of the paper (screen). As per image of point in a plane mirror, point A’ is an image of point A and point B’ is an image of point B. Hence A’B’ is the image of the object AB.
- Generally plane mirrors are put in vertical plane, there is lateral inversion of the image.
- Thus the image formed is virtual, erect, as same size of object, laterally inverted, and is as far behind the mirror as the object is in front.
Rotation of Mirror:
- A ray of light is incident on a mirror at angle of incidence i and is reflected back at angle of reflection r = i. Thus there deviation of the ray is (180° – 2i). Let the mirror be rotated through angle θ keeping the direction of incident ray same. Then angles of incidence and deviation become (i + θ) and (180° – 2(i + θ)).
The change in direction of incident ray = (180° – 2i) – (180° – 2(i + θ))
The change in direction of incident ray = 180° – 2i – 180° + 2i + 2θ = 2θ
Thus if the mirror itself is rotated by θ, then reflected ray turns through angle 2θ
Mirrors Perpendicular to Each Other:
- If the two mirrors are perpendicular to each other then the ray suffers one reflection each at the two mirrors and the final reflected ray (emergent ray) is anti parallel to the incident ray.
- The object O will give image I1 in mirror M1 and image I2 in mirror M2. Now image I1 is object for extended mirror M2 its image in M2 is I3. Now image I2 is object for extended mirror M1 its image in M1 is I4. The images I3 and I4 coincide. Thus three images are formed I1, I2 and I3(or I4).
Mirrors at angle 60° With each Other:
Number of Images in Inclined Mirrors:
- If θ is angle between the mirrors, then find quantity 360/θ = n (say).
- If the value of n is even then the number of image is (n -1) (it is true for both symmetrical or unsymmetrical position of object)
- If the value of n is even then the number of image is m for symmetrical position of the object and (n – 1) for unsymmetrical position of the object
- If n is fraction number of images are equal to integer part.
|Sr.No.||Angle Between mirrors (θ)||360°/θ||Images Formed When Object Placed|